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Blue and Gray (1903)

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Playtime: 20
Min. Age: 8
Number of Players: 2
Publisher: Dover Publications, RBA Libros S.A., dtv (Deutscher Taschenbuch Verlag), House of Marbles, Random House, Inc., Hugendubel Verlag, Hutchinson, (Public Domain)
Designers: Arthur Jaeger, Henry Busch
Artists: Unknown
Mechanics: Square Grid, Grid Movement, Point to Point Movement
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Blue and Gray was granted a patent in 1903, but possibly was not published until Sid Sackson included it in A Gamut of Games

In Blue and Gray, each player begins with 17 guards and one captain set up on the line intersections of a 9 × 9 grid board. The object of the game is to advance the captain to the center of the board following an outlined path of 17 steps. However, the captain can only advance if the next step along the path is unoccupied by friendly or opposing guards. Guards can move along lines in any direction (except over the central point) and can capture each other by jumping, as in checkers.

Super Blue and Gray took this game one step further

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ag.gameitem.lastUpdated: 2025-04-29 23:06:01.303